Killing Floor:
It’s a co-op survival horror game. Up to 6 players in online co-op mode, or just you, on your own, playing the Solo mode. The aim – cleanse each area of zombies, in waves, until you get to the last one. The Big One. The Patriarch. Then exterminate him, too. Actually, they aren’t “zombies”. They are the left-over “specimens” from a cheap and dirty government program to clone soldier-monsters. The basic ones will just munch on your arm and try to disembowel you. The bigger ones were the first ones they tried arming. Nothing much. Just a chainsaw or a blade for starters. They had just got on to the chain gun and rockets when the government tried to secretly shut down their secret program.
But, in the typical way these things go, the program didn’t want to be shut down. The specimens got loose. No-one was left alive to turn off the specimen-cloning equipment. And now they are running amok. Well, some of them are running amok. Others are shambling amok or even jumping amok, but you get the idea.
The police were sent in, but that wasn’t even a challenge for the specimens. The first army units hadn’t been warned what to expect. The screams of “its got a bloody chainsaw!” over the radios probably didn’t do much for morale, as whole units were chewed up. Quite literally, in some cases, of course.
And now, there is just you. And a few friends. The few survivors from the first police and army units thrown in. Of course, you can’t tell anyone anything, because that would be a breach of the Official Secrets Act 1911, 1920, 1989. And that would be a disciplinary offense. So just get in there and do your bit for Queen and Country…
Zombies. Lots of them. Big ones, little ones. Armed and Dangerous. JUST MAKE THEM ALL GO AWAY!
History
Killing Floor started life as a mod for Epic’s Unreal Tournament 2004. The mod was first released in 2005 and has steadily grown in popularity. It was featured in PC Gamer and PC Zone magazines back in 2005, plus various sites across the web. A small core team, led by Alex Quick, kept the mod going. As with all mod teams, people came – and people went. School, work, life and being eaten by stray specimens all took their toll on the team. By 2008, the mod was up to version 2.5 and a small but dedicated and perfectly-formed crew of 4 people.
During 2008, Tripwire was the first company outside Valve themselves to put out mods to their games over Steam, with the release of “Mare Nostrum” for Red Orchestra: Ostfront 41-45. Given Tripwire’s famous background as a mod team, this was no surprise.
Later in 2008, Alex brought Killing Floor to Tripwire’s attention, with a view to moving it on to Red Orchestra and lining up a mod release over Steam. We took a look and decided it was way better than that. So, a deal was done, Tripwire bought the rights to Killing Floor, took on the mod team and set about prepping the game for a full retail release over Steam. Valve, as always, were hugely supportive and all that was required was an insane level of effort from Alex, Myles, Marco and Zynthetic from the mod team, plus more insane effort from the Tripwire crew.
DLC
Released on 25 Jul 2009 'The Outbreak Character Pack' adds 4 new and unique playable characters for Killing Floor as Downloadable Content. Once you have bought the pack, they will become selectable in the character selection screen in-game.

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